Zaggar - Endless 3D Mobile Game
Tech Stack
Unity 3D, C#, Material Design, 3D Physics Engine, Mobile Input Systems
Tags
Organization(s)
independent / personal
Resources
no public resources

Project Details
The Challenge
Most mobile games either demand too much time, too much skill, or too much screen real estate to be genuinely pick-up-and-play. The goal with Zaggar was simple, build a game so intuitive that anyone, any age, could pick it up instantly, but compelling enough that they'd keep coming back to beat their own score.
The Solution
Zaggar is an endless, one-touch 3D mobile game built in Unity, where the challenge is as simple as keeping a ball rotating on the floor as long as possible while collecting diamonds and chasing a higher score. With no age barrier, no complex controls, and a beautifully clean material design aesthetic, Zaggar delivers pure, addictive gameplay in the most accessible format possible.